Vol. 6 No. 1 (2023)

Research Article

Cağatay Bilsel
1-8
NFT applications and art production
https://doi.org/10.31566/arts.1987
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İlke İlter Güven
9-18
Examples of contemporary art in the context of ethical discussions created by biometric technologies
https://doi.org/10.31566/arts.1972
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Muhammed Emir Fidan
19-24
An investigation on “conceptualism” in new media art
https://doi.org/10.31566/arts.1971
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Salih Apaydın
25-33
Examination of micro art in Turkey from a visual communication design perspective
https://doi.org/10.31566/arts.1970
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İrem Akbaharer Arslan, Lütfü Kaplanoğlu
35-42
Analysis of fantastic planet animated film in the context of Roland Topor’s fantastic style
https://doi.org/10.31566/arts.1964
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Damla Altuncu, Gülsüm Damla Aşkın
43-47
Objectless art experience: A new future projection
https://doi.org/10.31566/arts.1967
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Özlem Vargün
49-54
Transformation of technology and art: Digital art
https://doi.org/10.31566/arts.1968
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İsmail Ergen
55-64
The effect of experience design on graphic design
https://doi.org/10.31566/arts.1969
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Eser Yeşim Çalık
65-73
Social construction in video games through Franz Oppenheimer’s state theory
https://doi.org/10.31566/arts.2010
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Erkan Çiçek
75-82
The role and analysis of photographic images in communication in mass
https://doi.org/10.31566/arts.1949
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İlkan Devrim Dinç
83-98
Animation & visual effects technologies influence on global production trends & digitalization of cinema from 1990 to 2020
https://doi.org/10.31566/arts.1921
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