JOURNAL OF ARTS 2023-02-05T00:58:51+03:00 Aysu Şahintepe Open Journal Systems <p style="text-align: justify;"><strong><em>Journal of Arts</em></strong> <em>(E-ISSN 2636-7718 &amp; Doi Prefix: 10.31566)<strong> </strong></em>is an<strong> </strong>international refereed journal which started to be published in April 2018. The journal aims to include original papers in different art fields. In this framework, high quality theoretical and applied articles are going to be published. The views and works of artists, academicians, researchers and professionals working in all fileds of arts are brought together. The articles in the journal is published <strong>4</strong> times a year; <em>WINTER (January), SPRING (April), Summer (July), AUTUMN (October). Journal of Arts is a <strong> </strong>free of charge, electronic and open access journal. </em>The<span class="apple-converted-space"> </span><a href=""><strong>DOI number</strong></a><span class="apple-converted-space"> (<em>Doi Prefix: </em>10.31566) </span>is assigned to all the articles published in the journal.</p> <p> </p> NFT applications and art production 2023-01-24T12:30:00+03:00 Cağatay Bilsel <p>The use of mobile design in the field of art in the world, by going beyond the purposes of business, communication and design, instead of the production of art with traditional methods, today’s technological devices and applications, firstly caused the concept of “NFT” to enter the literature, and then this concept became widespread interdisciplinary. Today, thanks to technology and its applications, “NFT” studies and sales have opened up new areas in many sectors. “NFT” can also be an effective and important tool for areas such as performance art, advertising,print media, and social media, and it quickly shows us this through digital media. The main purpose of “NFT” applications; It is aimed to raise awareness of the methods used by “NFT” tools and applications by using the most popular and effective communication ways of mobile and non-paying technological applications as well as technology-aided design among disciplines. In this research, the applications of “NFT” tools and applications used in both audiovisual and interactive artistic works have been researched and exemplified</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications Examples of contemporary art in the context of ethical discussions created by biometric technologies 2023-01-23T14:13:46+03:00 İlke İlter Güven <p>Biometric technologies, which bring ethical debates along, are among the indispensable and constantly developing digital technologies of recent years. The primary goals of these technologies are to seek security control. The technological equipment developed for these reasons has become indispensable for public spaces, government buildings and private companies. It is seen that secondary objectives such as creating visual data banks that record people have begun to be expressed over time, among the objectives of security measures developed based on face recognition through digital cameras, sensors and various software developed. Such goals also point to a dystopian future at some points. The feeling of anxiety created by this perception; emerge as artistic responses developed by various artists and designers. Designers who aim to develop techniques for mixing machine vision algorithms against surveillance and archiving also seem to have created an oppositional language. On the other hand, these opposition actions also include a spontaneous feedback feature for software companies. Thus, software companies turn these projects into their own advantages in order to detect system vulnerabilities.<br />In this context, artistic works that emerged in interdisciplinary forms such as various body and face painting techniques, designs based on hair, make-up and accessory use, developed by artists and designers against surveillance, ill be discussed within the scope of the study. be an example. As a result, these technologies, which are read from a positive place such as security, on the other hand, from an extremely negative place such as a violation of privacy, will be discussed with contrasting discussions developed through artistic examples.</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications An investigation on “conceptualism” in new media art 2023-01-23T14:16:22+03:00 Muhammed Emir Fidan <p>The subject of this study is conceptual art and its relationship with new media. In the study, the characteristics of contemporary conceptual art and the conceptual foundations of new media art are discussed. Today, when the notion of post-concept is in question, artists benefit from new media and opportunities for their conceptual production. This situation brought the idea of dematerialization of art to a different dimension. A literature search was conducted on the subjects of conceptual art, work of art and dematerialization of art, and the artist selected as an example and his chosen work were examined.</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications Examination of micro art in Turkey from a visual communication design perspective 2023-01-23T14:20:15+03:00 Salih Apaydın <p>In this study, the existence and development of Mikro Art in Turkey was examined in terms of transfer of meaning and visual indicators in the context of visual communication design with the sample of Micro Art artist Hasan Kale’s works. The drawings and designs discussed in the study; The design and drawings are handled on the basis of four criteria that constitute legibility, perceptibility, formal expression and transfer of meaning. In addition, during the analysis of the studies, basic design principles, Gestalt theory and Roland Barthes’ indicators were analyzed based on the analysis method focused on meaning</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications Analysis of fantastic planet animated film in the context of Roland Topor’s fantastic style 2023-01-20T13:28:38+03:00 İrem Akbaharer Arslan Lütfü Kaplanoğlu <p>For centuries, humans have discovered visual communication ways to express themselves, using images and symbols to communicate. This article is an analysis of the animation film “La Planète Sauvage” by director and animator René Laloux, written and drawn by the versatile and productive artist Roland Topor, one of the avant-garde names of contemporary French art, who has signed many creative works in many fields of art, such as literature, visual arts, and performance arts. The analysis focuses on the fantastic elements and contrasts of the film within the context of Roland Topor’s distinctive stylistic form.</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications Objectless art experience: A new future projection 2023-01-22T13:50:12+03:00 Damla Altuncu Gülsüm Damla Aşkın <p>Art undertakes the task of a cultural element that connects the artist to society. While the work created by the artist is a part of society, it also shapes the social culture with the effect of the changing understanding of art in the historical process. The aim of this research is to understand art, society, and artist relations by systematically evaluating art from a historical perspective; is to obtain data on the future projection of art. Artworks, which are the subject of evaluation and contain concrete retrospective information, provide information about how art will be in the future. In this context, first, the effect of the technological change experienced at the beginning of the 20th century on modern art was investigated. In addition, information is given about the relationship of art with social changes in the 20th century, with analyzes made on artists such as Monet, who opened the door for the interpretability of the work of art, Matisse, who expressed art as a way of life, Cezanne, who was under the influence of mechanization, and Picasso, who interpreted social problems. In the continuation of the article, with the emergence of the concept of abstract art, the transformation of art and the artist in the 20th century is discussed through Miro and Marcel Duchamp. With this transformation, the work of art breaking away from objective ties and focusing on the idea, and its conceptualization, gives information about how the art of the 21st century will be. In line with the systematic evaluations, it is seen that art and artists, under the influence of multiculturalism and globalization brought about by digitalization, are/will be in constant transformation. Thus, it is concluded that accessibility to art will become easier, interest in new geographies will increase, and art will continue to exist in new forms, independently of the artist, by becoming anonymized and reflecting society and culture in the future.</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications Transformation of technology and art: Digital art 2023-01-23T14:18:41+03:00 Özlem Vargün <p>The progress in information and communication technologies creates a significant social transformation. Art in the early 2000s Art; It is the expression of creativity and imagination through tools such as music, dance, sculpture and painting. In the digitalizing world, the artist’s use of technological tools to express his feelings and thoughts can be defined as digital art. Digital art, which is a combination of art and technology, covers all branches of art in which the artist uses technological devices to produce his works. The main difference between traditional art and digital art is that the space in which it is designed is different. For example, in traditional art, a painter uses canvas while producing his work. In digital art, digital tools such as a computer or camera are used in the design of the work. The concept of digital art covers a wide area. From graphic arrangements to reproduction and copying of traditional art forms such as photography, sculpture, painting; Many applications, from engineering construction to projects involving artificial intelligence, can be examined under the title of digital art. The aim of this article is to examine the development and transformation of digital art in the historical process, the way they exist in the exhibition and art market, and to make predictions about the future of digital art by identifying the main reasons for this change in the context of technology. As a method, classifications are made by literature research and description method. According to the findings, the use of digital technologies as a means of expression by artists has been on the agenda since the first emergence of digital technologies and artists who follow technology closely are also pioneers in the use and spread of these technologies. In addition, digital art, which is under the authority of art institutions, can have an independent digital presence and create its own autonomous space thanks to NFT technologies.</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications The effect of experience design on graphic design 2023-01-22T13:47:05+03:00 İsmail Ergen <p>Even simple things whose nature we think we understand to go through a design process. The design has a binding task between people and technology. Every technological development creates a new way of life and experience. In this context, the subject to be discussed in the study titled “The Effect of Experience Design on Graphic Design” will be explained in which way experience design changes the skills, motivations, and expectations in daily life and how graphic design adapts to this change. If it’s desired to make predictions about the future, it should be taken a close look at the digital technology that started in the recent past and first examine the process of change, how it happened, and its speed. It has been analyzed that the renewed graphic design will affect the experience design together with technology and make it more qualified.</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications Social construction in video games through Franz Oppenheimer’s state theory 2023-02-02T18:12:02+03:00 Eser Yeşim Çalık <p>Video games, which have been preferred as a common entertainment tool throughout history, have become digitalized with the development of technology and the use of the internet has become widespread. Nowadays, as it<br />becomes easier to reach online video games, video games have gained a universal structure. Video game player<br />groups can exchange ideas both with the game itself as a product and between individuals belonging to different<br />societies. As a result of this, as the consumer range of video games diversifies, there is an enrichment of the communication resource between the game and the user in terms of subject and processing. The ability of video games to appeal to various classes and audiences makes it possible to find traces of social structuring within the content presented. In this study, the development of the concept of game and the importance of video games today will be discussed, and the place and universal structure of such games in society will be examined. Afterwards, Franz<br />Oppenheimer’s theory of the State will be discussed and the subject of social structuring will be emphasized. In<br />the light of the data obtained, the analysis of the presentation of social structuring under the influence of the State theory in “Detroit: Become Human”, will be carried out. Within the scope of the research, it is aimed to encounter the traces of the social structuring related to the State theory through the sample given. Furthermore, archiving the data of the player’s choices during the game provides concrete data for the player’s perspective. Therefore, this research is important not only for the content analysis, but also for the analysis of the preferences of the individual in his own social structure. According to the results of the content analysis carried out in terms of social structure, it has been understood that one of the determining elements of the game content is the struggle of the proletariat against the ruling class, through the story flow of the character of Marcus. In addition to the content, it has been determined that providing the player with the opportunity to choose with the interactive gameplay feature instills thinking and decision-making towards the theory of “State” and social structure.</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications The role and analysis of photographic images in communication in mass 2023-01-23T19:40:42+03:00 Erkan Çiçek <p>When we examine all definitions; Communication is information, emotion, thought between two or more people or groups. We can divide the types of communication into three parts: verbal/auditory, nonverbal/visual and written/ literary communication. Communication, photography and design elements are very important to the target audience. We can call everything design to solve a problem. Color, object, background, text and typography are components of photography. Design is very important in photography. Appreciation is very important in design and photography. Jacques Lacan, “Like; says that it forms the basis of fashion and trends. Persuasion is very important for the analysis of a work of art. The concept of persuasion was first studied with Aristotle.<br />In this study, solutions and comments were made on sample poster works.<br />A literature review was made. Various studies have been reviewed.<br />As a result; Design components should be used according to purpose</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications Animation & visual effects technologies influence on global production trends & digitalization of cinema from 1990 to 2020 2022-12-06T14:25:33+03:00 İlkan Devrim Dinç <p>The acceleration of globalization has increased considerably in the last thirty years. Among many reasons for this condition, technological advancements and the use of web have an important place. This situation has changed the dynamics of capitalist finance, social life, educational processes, artistic production methods and production design trends which are positioned at the center of the article. In a period when the interaction is increasing and capitalist control mechanisms may not ignore this interaction, the expectations of people both economically and artistically changed, also simultaneous changes have occurred in the production methods. Now, the media production method has moved out of the processes where the cinema industry is marketing through digitalized mediums and contents in many different media platforms. The audience is now more directly involved in cinema, television, literature and other media as a consumer. The main goal of the research is to analyze this trend of digitalization in cinema through technologies connected to animation and visual effects. In the article firstly, history of animation and technological developments will be summarized and then digitalization of cinema will be described in different aspects. Both technological, artistic and political variations will be analyzed and after that the trends will be shown by graphics from statistical data. This data is taken from “Box Office Mojo” website and the trend include mainly, changes in animation and visual effects technologies. This article will basically try to reveal the changes in the technological and cinematic understandings of production companies that have been most integrated into this<br />orientation in the thirty-year period. In summary, the process will be analyzed through statistics that will reveal the course of globalization, both in terms of orientation towards animation, visual effects and films produced through digital cinema.</p> 2023-02-05T00:00:00+03:00 Copyright (c) 2023 Holistence Publications